![]() ![]() Housing is initially run-down and primitive, but improve with access to goods, services, and desirability. Once housing is occupied, it takes the form of a small tent. Once a valid plot is placed, immigrants arrive from the entry point of the map the beginning of the kingdom road and enter the housing. ![]() Like most other buildings, these plots must be within two tiles of a Road to function properly. When housing is initially placed, they are simple vacant plots. Housing act as homes for the population of the city.Īs no city can operate without people, housing are essential for any scenario. ![]() Housing is placed generically and can be evolved in villas and palaces when provided with the needed commodities. Housing is a game mechanic found in Caesar 3.
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